If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
Like New Unlimited - $5.10
Light Played Unlimited - $3.60
Heavy Played Unlimited - $2.10
Like New 1st Edition - $1.80
Light Played 1st Edition - $1.30
Heavy Played 1st Edition - $0.70